As elaborated at the beginning of this thesis, there are various applications that can be enabled by the multi-view video technology. The considered applications, i.e., 3D-TV and free-viewpoint video applications are currently emerging in the movie and medical industry. However, instead of restricting the multi-view video technology to this limited set of applications, multi-view video should be considered as a tool for paving the way to other unforeseen applications. As a consequence, the investigated N-depth/N-texture multi-view video coding (potential) standard should provide sufficient flexibility. For example, in post-production studios, very high rendering quality will be preferred to fast real-time image rendering. Alternatively, a specific application may require a real-time rendering of the 3D scene. To handle both requirements, the multi-view acquisition compression and rendering system should be able to handle those different cases. It is the author’s opinion that sufficient flexibility of the multi-view video coding standard is a key element to the potential success of N-depth/N-texture multi-view video technology.
Moreover, in the near future, a convergence between natural image processing and computer graphics techniques is anticipated. Since computer graphics and multi-view video technology both provide 3D video content, this merge can be facilitated and accelerated by standardizing a multi-view video compression algorithm. Moreover, the continuous research in both fields will stimulate further advances to their mutual benefit. At present, already early applications that combine computer graphics and multi-view video content are now introduced in the motion picture industry and by content-producing companies.